AT-ST
AT-ST

This AT-ST walker was modeled with a strong focus on clean topology, accuracy, and production-ready asset quality.

The full model was created in Maya, with additional procedural support and optimization work done in Houdini. UVs were carefully laid out to maximize texture resolution and allow for efficient texturing workflows.
All textures were created in Substance Painter, using a PBR workflow with attention to material separation, wear, and believable surface aging.

Rigging, scene setup, and final control were handled entirely in Maya, allowing for flexibility in posing, animation, and potential real-time or cinematic use.

This project was an opportunity to combine hard-surface modeling, clean UV management, and detailed texturing into a cohesive, production-oriented asset.

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