Airbus 350 Pedestal & Forward
Airbus 350 Pedestal & Forward

This project features the Airbus A350 pedestal and forward cockpit section (glare shield), created for a major Dutch airline.

The entire asset was modeled in Autodesk Maya using a combination of photogrammetry data and high-resolution reference photography to achieve accurate proportions and detail. The project followed a traditional high poly → low poly → cage workflow, with all meshes baked to optimized game-ready assets.

Texturing was primarily done in Adobe Substance Painter, where the base materials and wear details were created. All cockpit labels, markings, and typography were additionally refined and completed in Photoshop to match the real-world references as closely as possible.

The goal of this project was to create a highly accurate and production-ready cockpit asset while maintaining clean topology and efficient optimization throughout the pipeline.

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