I am a seasoned freelance 3D technical artist with 15 years of experience using Maya across diverse industries. My expertise spans roles such as 3D modeller, 3D animator, motion capture operator, 3D generalist, and technical artist.
- Executed motion capture projects for television, animation, and film.
- Developed real-time virtual 3D sets for live television using Unreal Engine.
- Completed numerous 3D modelling, animation, and texturing projects for television, games, and visualization.
- Created multiple tools for Maya to enhance various projects.
- Managed and supported several small teams in the animation and gaming industries.