This project focuses on recreating the cockpit of a Boeing 777 with a strong emphasis on technical accuracy and surface detail. The goal was to build a highly detailed interior environment while maintaining clean topology and production-ready assets.
The modeling was created using Autodesk Maya and Houdini, combining precise hard-surface workflows with procedural support where appropriate. Special attention was given to panel structure, switch layouts, instrument depth, and real-world proportions.
Texturing was completed in Substance Painter and Adobe Photoshop, focusing on subtle wear, material variation, and realistic surface response. The objective was to achieve believable materials without over-aging the cockpit, keeping it close to operational reference.
The renders shown here are preview renders intended to showcase modeling and texturing work rather than final lighting or presentation.
Software used:
Maya
Houdini
Substance Painter
Photoshop